added drowning anim

This commit is contained in:
pennyrigate 2023-06-25 19:25:26 -04:00
parent a096a4c6c5
commit 746b9813e2
2 changed files with 73 additions and 2 deletions

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@ -1,4 +1,4 @@
[gd_scene load_steps=50 format=2] [gd_scene load_steps=52 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1] [ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2] [ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
@ -27,6 +27,7 @@
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25] [ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25]
[ext_resource path="res://graphics/player/sg_jump_ladder.png" type="Texture" id=26] [ext_resource path="res://graphics/player/sg_jump_ladder.png" type="Texture" id=26]
[ext_resource path="res://graphics/player/sg_edge.png" type="Texture" id=27] [ext_resource path="res://graphics/player/sg_edge.png" type="Texture" id=27]
[ext_resource path="res://graphics/player/sg_drown.png" type="Texture" id=28]
[sub_resource type="ShaderMaterial" id=1] [sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 3 ) shader = ExtResource( 3 )
@ -257,6 +258,73 @@ tracks/3/keys = {
"values": [ 0.0, 90.0, 180.0, 270.0 ] "values": [ 0.0, 90.0, 180.0, 270.0 ]
} }
[sub_resource type="Animation" id=23]
resource_name = "drown"
length = 10.0
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Graphics/Sprite:hframes")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 8 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Graphics/Sprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.05, 0.1, 0.75, 0.8, 0.85, 1.05, 1.11114 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Graphics/Sprite:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75, 1.15 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 2, -10 ), Vector2( 2, -10 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Graphics/Sprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 28 ) ]
}
tracks/4/type = "method"
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 1.15 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "float_to_top"
} ]
}
[sub_resource type="Animation" id=20] [sub_resource type="Animation" id=20]
resource_name = "duck" resource_name = "duck"
length = 0.001 length = 0.001
@ -933,7 +1001,7 @@ double_jump_force = 124.0
[node name="Sprite" type="Sprite" parent="Graphics"] [node name="Sprite" type="Sprite" parent="Graphics"]
unique_name_in_owner = true unique_name_in_owner = true
material = SubResource( 1 ) material = SubResource( 1 )
position = Vector2( 0, -10 ) position = Vector2( 1, -10 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="ArrowPosition" type="Position2D" parent="Graphics"] [node name="ArrowPosition" type="Position2D" parent="Graphics"]
@ -988,10 +1056,12 @@ cast_to = Vector2( 0, 4 )
collision_mask = 5 collision_mask = 5
[node name="BodyShape" type="CollisionShape2D" parent="."] [node name="BodyShape" type="CollisionShape2D" parent="."]
unique_name_in_owner = true
position = Vector2( 0.5, -5 ) position = Vector2( 0.5, -5 )
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]] [node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]]
unique_name_in_owner = true
collision_layer = 11 collision_layer = 11
collision_mask = 32 collision_mask = 32
@ -1019,6 +1089,7 @@ anims/RESET = SubResource( 5 )
anims/blink = SubResource( 18 ) anims/blink = SubResource( 18 )
anims/climb = SubResource( 9 ) anims/climb = SubResource( 9 )
anims/double_jump = SubResource( 12 ) anims/double_jump = SubResource( 12 )
anims/drown = SubResource( 23 )
anims/duck = SubResource( 20 ) anims/duck = SubResource( 20 )
anims/edge = SubResource( 22 ) anims/edge = SubResource( 22 )
anims/fall = SubResource( 15 ) anims/fall = SubResource( 15 )