added drowning anim
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parent
a096a4c6c5
commit
746b9813e2
2 changed files with 73 additions and 2 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=50 format=2]
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[gd_scene load_steps=52 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
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@ -27,6 +27,7 @@
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=25]
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[ext_resource path="res://graphics/player/sg_jump_ladder.png" type="Texture" id=26]
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[ext_resource path="res://graphics/player/sg_edge.png" type="Texture" id=27]
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[ext_resource path="res://graphics/player/sg_drown.png" type="Texture" id=28]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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@ -257,6 +258,73 @@ tracks/3/keys = {
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"values": [ 0.0, 90.0, 180.0, 270.0 ]
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}
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[sub_resource type="Animation" id=23]
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resource_name = "drown"
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length = 10.0
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Graphics/Sprite:hframes")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 8 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Graphics/Sprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.05, 0.1, 0.75, 0.8, 0.85, 1.05, 1.11114 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Graphics/Sprite:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75, 1.15 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 1, -10 ), Vector2( 3, -10 ), Vector2( 2, -10 ), Vector2( 2, -10 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/Sprite:texture")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 28 ) ]
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}
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tracks/4/type = "method"
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tracks/4/path = NodePath(".")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 1.15 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "float_to_top"
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} ]
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}
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[sub_resource type="Animation" id=20]
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resource_name = "duck"
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length = 0.001
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@ -933,7 +1001,7 @@ double_jump_force = 124.0
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[node name="Sprite" type="Sprite" parent="Graphics"]
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unique_name_in_owner = true
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material = SubResource( 1 )
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position = Vector2( 0, -10 )
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position = Vector2( 1, -10 )
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texture = ExtResource( 4 )
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[node name="ArrowPosition" type="Position2D" parent="Graphics"]
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@ -988,10 +1056,12 @@ cast_to = Vector2( 0, 4 )
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collision_mask = 5
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[node name="BodyShape" type="CollisionShape2D" parent="."]
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unique_name_in_owner = true
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position = Vector2( 0.5, -5 )
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shape = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]]
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unique_name_in_owner = true
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collision_layer = 11
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collision_mask = 32
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@ -1019,6 +1089,7 @@ anims/RESET = SubResource( 5 )
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anims/blink = SubResource( 18 )
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anims/climb = SubResource( 9 )
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anims/double_jump = SubResource( 12 )
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anims/drown = SubResource( 23 )
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anims/duck = SubResource( 20 )
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anims/edge = SubResource( 22 )
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anims/fall = SubResource( 15 )
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