add pause screen

This commit is contained in:
pennyrigate 2023-01-16 23:16:53 -05:00
parent 1d76d93aed
commit 74288e3ec6
8 changed files with 27 additions and 4 deletions

View file

@ -5,6 +5,12 @@ func _ready():
get_tree().paused = true
$Body/Resume.grab_focus()
func _physics_process(delta):
print(get_tree().paused)
#Resume with pause button
if Input.is_action_just_pressed("pause"):
get_tree().paused = false
queue_free()
func _on_Resume_pressed():
get_tree().paused = false
@ -13,7 +19,11 @@ func _on_Resume_pressed():
func _on_Restart_pressed():
Game.call_deferred("restart_level")
get_tree().paused = false
queue_free()
func _on_ExitLevel_pressed():
get_tree().paused = false
Game.change_map(load("res://maps/level_select.tscn"))
queue_free()

View file

@ -85,6 +85,8 @@ margin_bottom = 41.0
focus_neighbour_top = NodePath("../Settings")
texture_focused = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[connection signal="pressed" from="Body/Resume" to="." method="_on_Resume_pressed"]
[connection signal="pressed" from="Body/Restart" to="." method="_on_Restart_pressed"]
[connection signal="pressed" from="Body/ExitLevel" to="." method="_on_ExitLevel_pressed"]

View file

@ -29,8 +29,6 @@ var can_doublejump = true
var can_move_in_air = false
#Positions
var arrowpos = Vector2(5,3)
#Tiles
onready var deathtiles = map.get_node("Death")
##Preload
var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")