fix most of the script errors and warnings, fixed a couple tiny bugs in the process :)

This commit is contained in:
Haze Weathers 2024-03-08 15:11:48 -05:00
parent 9435089f21
commit 72733db609
23 changed files with 55 additions and 63 deletions

View file

@ -43,7 +43,7 @@ func die():
bone.global_position = global_position
bone.linear_velocity = Vector2(bones_speed * rand_range(0.5, 1.5), 0.0).rotated(rand_range(-PI, 0.0))
bone.angular_velocity = rand_range(-PI*2.0, PI*2.0)
var timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false)
timer.connect("timeout", bone, "queue_free")
var bone_timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false)
bone_timer.connect("timeout", bone, "queue_free")
get_parent().call_deferred("add_child", bone)
.die() # call rest of enemy.gd die() funciton