fix most of the script errors and warnings, fixed a couple tiny bugs in the process :)
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parent
9435089f21
commit
72733db609
23 changed files with 55 additions and 63 deletions
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@ -69,7 +69,6 @@ func _process(delta: float) -> void:
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if selected_level + 1 < LevelData.levels.size():
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var save := Save.current_file
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var level: LevelEntry = LevelData.levels[selected_level + 1]
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var shards := save.get_total_shards()
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if save.get_total_shards() < level.shards_required:
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forward_arrow.visible = false
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boss_block.visible = false
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@ -144,7 +143,6 @@ func _select_level(level_id: int) -> void:
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func _can_travel(index: int) -> bool:
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var save := Save.current_file
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var level: LevelEntry = LevelData.levels[index]
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var shards := save.get_total_shards()
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if save.get_total_shards() < level.shards_required:
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return false
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if level.boss_required != "":
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