fix most of the script errors and warnings, fixed a couple tiny bugs in the process :)

This commit is contained in:
Haze Weathers 2024-03-08 15:11:48 -05:00
parent 9435089f21
commit 72733db609
23 changed files with 55 additions and 63 deletions

View file

@ -22,15 +22,15 @@ func _init() -> void:
func get_key(action: String) -> int:
var scancode = cfg.get_value(action, "keyboard")
if scancode == null:
var scancode = cfg.get_value(action, "keyboard", -1)
if scancode == -1:
scancode = _get_default_key(action)
return scancode
func get_button(action: String) -> int:
var button_index = cfg.get_value(action, "gamepad")
if button_index == null:
var button_index = cfg.get_value(action, "gamepad", -1)
if button_index == -1:
button_index = _get_default_button(action)
return button_index
@ -58,8 +58,8 @@ func _apply_saved_bindings() -> void:
func _configure_action_key(action: String) -> void:
var scancode = cfg.get_value(action, "keyboard")
if scancode == null:
var scancode = cfg.get_value(action, "keyboard", -1)
if scancode == -1:
scancode = _get_default_key(action)
_apply_action_key(action, scancode)
var linked_action = LINKED_ACTIONS.get(action)
@ -68,8 +68,8 @@ func _configure_action_key(action: String) -> void:
func _configure_action_button(action: String) -> void:
var button_index = cfg.get_value(action, "gamepad")
if button_index == null:
var button_index = cfg.get_value(action, "gamepad", -1)
if button_index == -1:
button_index = _get_default_button(action)
_apply_action_button(action, button_index)
var linked_action = LINKED_ACTIONS.get(action)