make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -17,7 +17,7 @@ func _ready():
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else:
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delay_timer.start(delay)
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#Easy mode
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time_ms /= Game.easy_mode_speed_factor
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time_ms /= Game.enemy_speed_factor
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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