make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -17,7 +17,7 @@ func _ready():
else:
delay_timer.start(delay)
#Easy mode
time_ms /= Game.easy_mode_speed_factor
time_ms /= Game.enemy_speed_factor
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation