make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -14,10 +14,9 @@ func _ready():
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if !active:
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particles.emitting = false
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collision_shape.disabled = true
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#Easy mode
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if Game.is_easy_mode:
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off_time /= Game.easy_mode_speed_factor
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on_time /= Game.easy_mode_speed_factor
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# adjust to difficulty
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off_time /= Game.enemy_speed_factor
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on_time /= Game.enemy_speed_factor
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func _physics_process(delta):
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time += delta
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