make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -18,10 +18,9 @@ onready var arrow_spawn_r = $ArrowSpawnR
func _ready():
death_sound = Audio.a_die_skeleton
timer.start(shoot_time)
#Easy mode
if Game.is_easy_mode:
shoot_time /= Game.easy_mode_speed_factor
arrow_speed *= Game.easy_mode_speed_factor
# adjust to difficulty
shoot_time /= Game.enemy_speed_factor
arrow_speed *= Game.enemy_speed_factor
func _on_Timer_timeout():
anims.play("shoot")