make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -18,10 +18,9 @@ onready var arrow_spawn_r = $ArrowSpawnR
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func _ready():
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death_sound = Audio.a_die_skeleton
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timer.start(shoot_time)
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#Easy mode
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if Game.is_easy_mode:
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shoot_time /= Game.easy_mode_speed_factor
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arrow_speed *= Game.easy_mode_speed_factor
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# adjust to difficulty
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shoot_time /= Game.enemy_speed_factor
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arrow_speed *= Game.enemy_speed_factor
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func _on_Timer_timeout():
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anims.play("shoot")
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