make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -12,10 +12,9 @@ const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
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func _ready():
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death_sound = Audio.a_die_robot
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#Easy Mode
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if Game.is_easy_mode:
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shoot_time /= Game.easy_mode_speed_factor
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arrow_speed *= Game.easy_mode_speed_factor
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# adjust to difficulty
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shoot_time /= Game.enemy_speed_factor
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arrow_speed *= Game.enemy_speed_factor
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func _physics_process(delta):
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if raycast.is_colliding():
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