make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -19,13 +19,12 @@ const Gore = preload("res://objects/enemy/boss/scrump_gore.tscn")
func _ready():
seed(hash("HEROMARK2"))
#Easy mode
if Game.is_easy_mode:
arrow_speed *= Game.easy_mode_speed_factor
shoot_time /= Game.easy_mode_speed_factor
speed *= Game.easy_mode_speed_factor
phase2_speed *= Game.easy_mode_speed_factor
phase3_speed *= Game.easy_mode_speed_factor
# adjust to difficulty
arrow_speed *= Game.enemy_speed_factor
shoot_time /= Game.enemy_speed_factor
speed *= Game.enemy_speed_factor
phase2_speed *= Game.enemy_speed_factor
phase3_speed *= Game.enemy_speed_factor
func shoot():
Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)