make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -19,13 +19,12 @@ const Gore = preload("res://objects/enemy/boss/scrump_gore.tscn")
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func _ready():
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seed(hash("HEROMARK2"))
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#Easy mode
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if Game.is_easy_mode:
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arrow_speed *= Game.easy_mode_speed_factor
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shoot_time /= Game.easy_mode_speed_factor
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speed *= Game.easy_mode_speed_factor
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phase2_speed *= Game.easy_mode_speed_factor
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phase3_speed *= Game.easy_mode_speed_factor
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# adjust to difficulty
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arrow_speed *= Game.enemy_speed_factor
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shoot_time /= Game.enemy_speed_factor
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speed *= Game.enemy_speed_factor
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phase2_speed *= Game.enemy_speed_factor
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phase3_speed *= Game.enemy_speed_factor
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func shoot():
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Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)
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