make everything use new difficulty system
This commit is contained in:
parent
99f46651f9
commit
723d596893
15 changed files with 41 additions and 53 deletions
|
@ -15,9 +15,8 @@ func _ready() -> void:
|
|||
pivot.rotation = initial_angle * 0.785398 # TAU / 8.0
|
||||
if Engine.editor_hint:
|
||||
return
|
||||
#Easy mode
|
||||
if Game.is_easy_mode:
|
||||
speed *= Game.easy_mode_speed_factor
|
||||
# adjust to difficulty
|
||||
speed *= Game.enemy_speed_factor
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if Engine.editor_hint:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue