make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -15,9 +15,8 @@ func _ready() -> void:
pivot.rotation = initial_angle * 0.785398 # TAU / 8.0
if Engine.editor_hint:
return
#Easy mode
if Game.is_easy_mode:
speed *= Game.easy_mode_speed_factor
# adjust to difficulty
speed *= Game.enemy_speed_factor
func _physics_process(delta: float) -> void:
if Engine.editor_hint: