make enemy arrows more forgiving
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parent
2a8ca02590
commit
6f964c0cd8
2 changed files with 75 additions and 1 deletions
74
objects/enemy/enemy_arrow.tscn
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74
objects/enemy/enemy_arrow.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
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[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 4.5, 0.5 )
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[sub_resource type="Curve" id=6]
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_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
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[node name="ArrowProjectile" type="Node2D"]
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script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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z_index = -1
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texture = ExtResource( 2 )
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[node name="DustParticles" type="CPUParticles2D" parent="."]
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show_behind_parent = true
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position = Vector2( -4, 0 )
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z_index = -1
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amount = 24
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local_coords = false
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texture = ExtResource( 4 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 8.0
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initial_velocity_random = 0.18
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damping = 1.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.25
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scale_amount_random = 0.25
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scale_amount_curve = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -0.5, -0.5 )
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shape = SubResource( 7 )
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[node name="SparkParticles" type="CPUParticles2D" parent="."]
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position = Vector2( 4, 0 )
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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texture = ExtResource( 4 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 30.0
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initial_velocity_random = 0.5
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.3
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scale_amount_curve = SubResource( 6 )
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color = Color( 1, 1, 0.290196, 1 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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