bloodstain improvements. work during pause for player, vastly more efficient

This commit is contained in:
Haze Weathers 2023-09-15 22:16:24 -04:00
parent 686b57f798
commit 6f6c5d06e1
9 changed files with 59 additions and 18 deletions

View file

@ -277,9 +277,11 @@ func _on_Dead_state_entered() -> void:
particles.emitting = true
get_parent().add_child(particles)
for i in 16:
var spray: RigidBody2D = BloodSpray.instance()
spray.global_position = global_position
spray.linear_velocity = Vector2(80.0, 0.0).rotated(randf() * TAU)
var spray = BloodSpray.instance()
spray.pause_mode = PAUSE_MODE_PROCESS
Physics2DServer.set_active(true)
spray.global_position = death_splatter_position.global_position
spray.velocity = Vector2(randf() * 80.0, 0.0).rotated(randf() * TAU)
get_parent().add_child(spray)
else:
skip_blood = false