bloodstain improvements. work during pause for player, vastly more efficient

This commit is contained in:
Haze Weathers 2023-09-15 22:16:24 -04:00
parent 686b57f798
commit 6f6c5d06e1
9 changed files with 59 additions and 18 deletions

View file

@ -1,4 +1,4 @@
extends RigidBody2D
extends Area2D
const BloodStain := preload("res://objects/environment/blood/blood_stain.tscn")
@ -7,6 +7,9 @@ const BloodStain := preload("res://objects/environment/blood/blood_stain.tscn")
export var color: Color = Color(0xf53342ff)
var velocity := Vector2.ZERO
onready var sprite: Sprite = $Sprite
@ -15,15 +18,17 @@ func _ready() -> void:
func _physics_process(delta: float) -> void:
sprite.global_rotation = linear_velocity.angle()
velocity.y += 98.0 * delta
position += velocity * delta
sprite.global_rotation = velocity.angle()
func _on_body_entered(body: Node) -> void:
if body.is_in_group("can_stain"):
var stain = BloodStain.instance()
stain.color = color
stain.modulate = color
stain.global_position = global_position
body.add_child(stain)
StainLayer.add_stain(stain)
queue_free()
elif body is TileMap:
queue_free()