bloodstain improvements. work during pause for player, vastly more efficient

This commit is contained in:
Haze Weathers 2023-09-15 22:16:24 -04:00
parent 686b57f798
commit 6f6c5d06e1
9 changed files with 59 additions and 18 deletions

17
autoloads/stain_layer.gd Normal file
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extends Light2D
onready var viewport: Viewport = $Viewport
func _process(delta: float) -> void:
var main_viewport = get_viewport()
if viewport.canvas_transform != main_viewport.canvas_transform:
viewport.canvas_transform = main_viewport.canvas_transform
transform = main_viewport.canvas_transform.inverse()
viewport.render_target_update_mode = Viewport.UPDATE_ONCE
func add_stain(stain: Node2D) -> void:
viewport.add_child(stain)
viewport.render_target_update_mode = Viewport.UPDATE_ONCE

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://autoloads/stain_layer.gd" type="Script" id=1]
[sub_resource type="ViewportTexture" id=1]
viewport_path = NodePath("Viewport")
[node name="StainLight" type="Light2D" groups=["viewport_autoload"]]
texture = SubResource( 1 )
offset = Vector2( 128, 96 )
mode = 2
range_item_cull_mask = 2
script = ExtResource( 1 )
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 256, 192 )
transparent_bg = true
disable_3d = true
usage = 1
render_target_v_flip = true
render_target_update_mode = 1