start of demo marathon mode implementation

This commit is contained in:
Haze Weathers 2023-12-29 03:28:58 -05:00
parent 1645b6d8d1
commit 6bd0a81f11
9 changed files with 26 additions and 12 deletions

View file

@ -49,7 +49,9 @@ var can_pause: bool = true
var can_restart: bool = true var can_restart: bool = true
var current_palette: String = "default" var current_palette: String = "default"
var still_playing: bool = false var still_playing: bool = false
# demo hack marathon mode
var marathon_mode: bool = true
var next_level: PackedScene
func _ready(): func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS pause_mode = Node.PAUSE_MODE_PROCESS

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@ -30,4 +30,7 @@ func _on_Boss1_entered_phase(phase):
func _on_ExitTimer_timeout(): func _on_ExitTimer_timeout():
Game.save_boss() Game.save_boss()
if Game.marathon_mode:
Game.change_map(next_level)
else:
Game.change_map(load("res://menus/level_select_scholar.tscn")) Game.change_map(load("res://menus/level_select_scholar.tscn"))

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=2] [gd_scene load_steps=18 format=2]
[ext_resource path="res://objects/enemy/boss/scrump.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/enemy/boss/scrump.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -16,12 +16,14 @@
[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=14] [ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=14]
[ext_resource path="res://shaders/can_stain.tres" type="Material" id=15] [ext_resource path="res://shaders/can_stain.tres" type="Material" id=15]
[ext_resource path="res://objects/lore/boss/the_scrump.tscn" type="PackedScene" id=16] [ext_resource path="res://objects/lore/boss/the_scrump.tscn" type="PackedScene" id=16]
[ext_resource path="res://maps/level_select.tscn" type="PackedScene" id=17]
[node name="Map" type="Node2D" groups=["map"]] [node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1 pause_mode = 1
script = ExtResource( 7 ) script = ExtResource( 7 )
music = ExtResource( 11 ) music = ExtResource( 11 )
lore_entries = [ ExtResource( 16 ) ] lore_entries = [ ExtResource( 16 ) ]
next_level = ExtResource( 17 )
[node name="HUD" parent="." instance=ExtResource( 6 )] [node name="HUD" parent="." instance=ExtResource( 6 )]
song_name = "♫Klystron" song_name = "♫Klystron"

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=2] [gd_scene load_steps=28 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://maps/map.gd" type="Script" id=2] [ext_resource path="res://maps/map.gd" type="Script" id=2]
@ -26,12 +26,14 @@
[ext_resource path="res://objects/lore/graveyard/woeful_soul.tscn" type="PackedScene" id=24] [ext_resource path="res://objects/lore/graveyard/woeful_soul.tscn" type="PackedScene" id=24]
[ext_resource path="res://objects/lore/graveyard/graveyard.tscn" type="PackedScene" id=25] [ext_resource path="res://objects/lore/graveyard/graveyard.tscn" type="PackedScene" id=25]
[ext_resource path="res://objects/lore/graveyard/artificial_soul.tscn" type="PackedScene" id=26] [ext_resource path="res://objects/lore/graveyard/artificial_soul.tscn" type="PackedScene" id=26]
[ext_resource path="res://maps/station.tscn" type="PackedScene" id=27]
[node name="Map" type="Node2D" groups=["map"]] [node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1 pause_mode = 1
script = ExtResource( 2 ) script = ExtResource( 2 )
music = ExtResource( 11 ) music = ExtResource( 11 )
lore_entries = [ ExtResource( 25 ), ExtResource( 26 ), ExtResource( 23 ), ExtResource( 24 ) ] lore_entries = [ ExtResource( 25 ), ExtResource( 26 ), ExtResource( 23 ), ExtResource( 24 ) ]
next_level = ExtResource( 27 )
[node name="Background" type="CanvasLayer" parent="."] [node name="Background" type="CanvasLayer" parent="."]
layer = -1 layer = -1

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@ -1,4 +1,4 @@
[gd_scene load_steps=31 format=2] [gd_scene load_steps=32 format=2]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -30,6 +30,7 @@
[ext_resource path="res://scripts/has_splash.gd" type="Script" id=28] [ext_resource path="res://scripts/has_splash.gd" type="Script" id=28]
[ext_resource path="res://objects/lore/hills/speccy.tscn" type="PackedScene" id=29] [ext_resource path="res://objects/lore/hills/speccy.tscn" type="PackedScene" id=29]
[ext_resource path="res://objects/lore/hills/sg.tscn" type="PackedScene" id=30] [ext_resource path="res://objects/lore/hills/sg.tscn" type="PackedScene" id=30]
[ext_resource path="res://maps/graveyard.tscn" type="PackedScene" id=31]
[node name="Map" type="Node2D" groups=["map"]] [node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1 pause_mode = 1
@ -38,6 +39,7 @@ target_time_any = 70
target_time_100 = 180 target_time_100 = 180
music = ExtResource( 3 ) music = ExtResource( 3 )
lore_entries = [ ExtResource( 25 ), ExtResource( 24 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 30 ), ExtResource( 29 ) ] lore_entries = [ ExtResource( 25 ), ExtResource( 24 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 30 ), ExtResource( 29 ) ]
next_level = ExtResource( 31 )
[node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -2 layer = -2

View file

@ -6,6 +6,7 @@ export var target_time_any = 0
export var target_time_100 = 0 export var target_time_100 = 0
export (AudioStream) var music export (AudioStream) var music
export (Array, PackedScene) var lore_entries = [] export (Array, PackedScene) var lore_entries = []
export var next_level: PackedScene
#Bonuses #Bonuses
var time_bonus = true var time_bonus = true
@ -13,6 +14,7 @@ var life_bonus = true
var collectible_bonus = false var collectible_bonus = false
func _ready(): func _ready():
Game.next_level = next_level
get_tree().paused = true get_tree().paused = true
Game.can_pause = false Game.can_pause = false
Fade.fade_in(0.4) Fade.fade_in(0.4)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=2] [gd_scene load_steps=37 format=2]
[ext_resource path="res://maps/station.gd" type="Script" id=1] [ext_resource path="res://maps/station.gd" type="Script" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -33,6 +33,7 @@
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=31] [ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=31]
[ext_resource path="res://ui/theme.tres" type="Theme" id=32] [ext_resource path="res://ui/theme.tres" type="Theme" id=32]
[ext_resource path="res://graphics/hatch/hatch.png" type="Texture" id=33] [ext_resource path="res://graphics/hatch/hatch.png" type="Texture" id=33]
[ext_resource path="res://maps/boss/boss1_arena.tscn" type="PackedScene" id=34]
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
resource_name = "open" resource_name = "open"
@ -58,6 +59,7 @@ pause_mode = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
music = ExtResource( 9 ) music = ExtResource( 9 )
lore_entries = [ ExtResource( 30 ), ExtResource( 29 ), ExtResource( 25 ) ] lore_entries = [ ExtResource( 30 ), ExtResource( 29 ), ExtResource( 25 ) ]
next_level = ExtResource( 34 )
[node name="Camera2D" parent="." instance=ExtResource( 6 )] [node name="Camera2D" parent="." instance=ExtResource( 6 )]

View file

@ -2,7 +2,7 @@ extends Node
const Text3D = preload("res://objects/hud/3d_text.tscn") const Text3D = preload("res://objects/hud/3d_text.tscn")
const SubmitScore = preload("res://menus/submit_score.tscn") const SubmitScore = preload("res://menus/submit_score.tscn")
const LevelSelect := preload("res://menus/level_select_scholar.tscn") const LevelSelect := preload("res://maps/level_select.tscn")
onready var shards: Node2D = $ShardsAndBonuses/Shards onready var shards: Node2D = $ShardsAndBonuses/Shards
onready var score = $Score onready var score = $Score
@ -51,9 +51,9 @@ func final_score():
func _on_AnimationPlayer_animation_finished(anim_name): func _on_AnimationPlayer_animation_finished(anim_name):
if Game.marathon_mode:
Game.change_map(Game.next_level)
else:
Fade.fade_out(0.4) Fade.fade_out(0.4)
yield(Fade, "fade_finished") yield(Fade, "fade_finished")
if Debug.is_cheating == false:
SceneManager.change_scene(SubmitScore.instance())
else:
SceneManager.change_scene(LevelSelect.instance()) SceneManager.change_scene(LevelSelect.instance())

View file

@ -40,5 +40,4 @@ func _on_player_teleport_finished():
yield(get_tree().create_timer(4.0, false), "timeout") yield(get_tree().create_timer(4.0, false), "timeout")
Fade.fade_out(0.4) Fade.fade_out(0.4)
yield(Fade, "fade_finished") yield(Fade, "fade_finished")
SceneManager.change_scene(preload("res://menus/results.tscn").instance()) SceneManager.change_scene(preload("res://menus/results.tscn").instance())