start of demo marathon mode implementation

This commit is contained in:
Haze Weathers 2023-12-29 03:28:58 -05:00
parent 1645b6d8d1
commit 6bd0a81f11
9 changed files with 26 additions and 12 deletions

View file

@ -2,7 +2,7 @@ extends Node
const Text3D = preload("res://objects/hud/3d_text.tscn")
const SubmitScore = preload("res://menus/submit_score.tscn")
const LevelSelect := preload("res://menus/level_select_scholar.tscn")
const LevelSelect := preload("res://maps/level_select.tscn")
onready var shards: Node2D = $ShardsAndBonuses/Shards
onready var score = $Score
@ -51,9 +51,9 @@ func final_score():
func _on_AnimationPlayer_animation_finished(anim_name):
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
if Debug.is_cheating == false:
SceneManager.change_scene(SubmitScore.instance())
if Game.marathon_mode:
Game.change_map(Game.next_level)
else:
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.change_scene(LevelSelect.instance())