start of demo marathon mode implementation
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9 changed files with 26 additions and 12 deletions
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@ -2,7 +2,7 @@ extends Node
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const Text3D = preload("res://objects/hud/3d_text.tscn")
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const SubmitScore = preload("res://menus/submit_score.tscn")
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const LevelSelect := preload("res://menus/level_select_scholar.tscn")
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const LevelSelect := preload("res://maps/level_select.tscn")
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onready var shards: Node2D = $ShardsAndBonuses/Shards
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onready var score = $Score
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@ -51,9 +51,9 @@ func final_score():
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func _on_AnimationPlayer_animation_finished(anim_name):
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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if Debug.is_cheating == false:
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SceneManager.change_scene(SubmitScore.instance())
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if Game.marathon_mode:
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Game.change_map(Game.next_level)
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else:
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(LevelSelect.instance())
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