start of demo marathon mode implementation

This commit is contained in:
Haze Weathers 2023-12-29 03:28:58 -05:00
parent 1645b6d8d1
commit 6bd0a81f11
9 changed files with 26 additions and 12 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=31 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -30,6 +30,7 @@
[ext_resource path="res://scripts/has_splash.gd" type="Script" id=28]
[ext_resource path="res://objects/lore/hills/speccy.tscn" type="PackedScene" id=29]
[ext_resource path="res://objects/lore/hills/sg.tscn" type="PackedScene" id=30]
[ext_resource path="res://maps/graveyard.tscn" type="PackedScene" id=31]
[node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
@ -38,6 +39,7 @@ target_time_any = 70
target_time_100 = 180
music = ExtResource( 3 )
lore_entries = [ ExtResource( 25 ), ExtResource( 24 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 30 ), ExtResource( 29 ) ]
next_level = ExtResource( 31 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -2