scope and the sheriff
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2 changed files with 296 additions and 0 deletions
148
objects/enemy/scope.tscn
Normal file
148
objects/enemy/scope.tscn
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://objects/enemy/cop.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/cop/scope_idle.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/cop/scope_walk.png" type="Texture" id=3]
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[ext_resource path="res://graphics/enemy/cop/scope_shoot.png" type="Texture" id=4]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=5]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=6]
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[ext_resource path="res://graphics/particles/muzzle_flash.png" type="Texture" id=7]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 5 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 20, 21 )
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 3 )
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region = Rect2( 20, 0, 20, 21 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 3 )
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region = Rect2( 40, 0, 20, 21 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 3 )
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region = Rect2( 60, 0, 20, 21 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ ExtResource( 2 ) ],
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"loop": false,
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"name": "idle",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 4 ) ],
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"loop": false,
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"name": "shoot",
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"speed": 1.0
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}, {
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"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
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"loop": true,
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"name": "walk",
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"speed": 5.0
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} ]
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[sub_resource type="Curve" id=11]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=12]
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interpolation_mode = 2
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offsets = PoolRealArray( 0.20339, 0.432203 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 3, 8 )
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[sub_resource type="Curve" id=9]
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_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=10]
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offsets = PoolRealArray( 0, 0.515152 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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[node name="Cop" type="Node2D" groups=["cop", "enemy"]]
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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show_behind_parent = true
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material = SubResource( 7 )
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position = Vector2( 5, -2 )
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frames = SubResource( 6 )
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animation = "idle"
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playing = true
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[node name="ShootPosition" type="Position2D" parent="AnimatedSprite"]
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unique_name_in_owner = true
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position = Vector2( 7, 0.5 )
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__meta__ = {
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"_gizmo_extents_": 4.0
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}
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[node name="ShootCast" type="RayCast2D" parent="AnimatedSprite/ShootPosition"]
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unique_name_in_owner = true
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enabled = true
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cast_to = Vector2( 72, 0 )
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collision_mask = 8
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collide_with_areas = true
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[node name="GraphicsCast" type="RayCast2D" parent="AnimatedSprite/ShootPosition"]
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unique_name_in_owner = true
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visible = false
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cast_to = Vector2( 256, 0 )
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collision_mask = 8
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[node name="ShootLine" type="Line2D" parent="AnimatedSprite/ShootPosition"]
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unique_name_in_owner = true
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visible = false
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points = PoolVector2Array( 0, 0, 8, 0 )
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width = 1.0
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default_color = Color( 1, 1, 0.290196, 1 )
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[node name="MuzzleFlashParticles" type="CPUParticles2D" parent="AnimatedSprite/ShootPosition"]
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pause_mode = 2
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unique_name_in_owner = true
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rotation = 1.0472
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emitting = false
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amount = 6
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lifetime = 0.1
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one_shot = true
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explosiveness = 0.75
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draw_order = 1
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texture = ExtResource( 7 )
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gravity = Vector2( 0, 0 )
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angle = 120.0
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angle_random = 1.0
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scale_amount_curve = SubResource( 11 )
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color_ramp = SubResource( 12 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 4, 0 )
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shape = SubResource( 8 )
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[node name="SparkParticles" type="CPUParticles2D" parent="."]
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position = Vector2( 4, 0 )
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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texture = ExtResource( 6 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 30.0
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initial_velocity_random = 0.5
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.5
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scale_amount_curve = SubResource( 9 )
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color_ramp = SubResource( 10 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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