EHEHE silly oversight. fullscreen works again
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1 changed files with 1 additions and 1 deletions
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@ -50,7 +50,7 @@ func _ready() -> void:
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func _unhandled_input(event: InputEvent) -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if Debug.entry == false:
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if Debug.entry == false:
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if event.is_action_pressed("fullscreen"):
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if event.is_action_pressed("fullscreen"):
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_set_fullscreen(!fullscreen)
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OS.window_fullscreen = not OS.window_fullscreen
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func load_options() -> void:
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func load_options() -> void:
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var file = ConfigFile.new()
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var file = ConfigFile.new()
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