disable pausing while beating a level
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4 changed files with 4 additions and 0 deletions
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@ -22,6 +22,7 @@ func _physics_process(delta):
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player_hitbox"):
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Game.still_playing = false
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Game.can_pause = false
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var player = area.get_parent()
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player.state_chart.send_event("start_teleport")
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player.connect("teleport_finished", self, "_on_player_teleport_finished")
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