added tin
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parent
f11679100c
commit
65a4fd8742
9 changed files with 189 additions and 1 deletions
54
objects/enemy/tin.tscn
Normal file
54
objects/enemy/tin.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/enemy/enemy_move_diagonal.gd" type="Script" id=1]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
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[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
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[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="Animation" id=2]
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resource_name = "eye_hue"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Eye:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
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}
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 4, 4 )
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[node name="Tin" type="Node2D"]
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script = ExtResource( 1 )
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score_for_killing = 100
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blood = false
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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texture = ExtResource( 3 )
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[node name="Eye" type="Sprite" parent="."]
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modulate = Color( 0.823775, 0.736539, 0.564706, 1 )
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texture = ExtResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "eye_hue"
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anims/eye_hue = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource( 3 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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