give the pigs' guns a little more BANG for their buck HAHAHAHAHAHAHAHAHAHA
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64ff2d38df
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659e812189
4 changed files with 67 additions and 1 deletions
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@ -15,6 +15,7 @@ onready var shoot_cast = $"%ShootCast"
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onready var graphics_cast = $"%GraphicsCast"
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onready var shoot_line = $"%ShootLine"
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onready var sparks = $SparkParticles
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onready var muzzle_flash = $"%MuzzleFlashParticles"
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var shooting = false
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var turns = 0
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@ -40,6 +41,10 @@ func _physics_process(delta):
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if collider != null && collider.is_in_group("player"):
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# kill player and enter shooting state temporarily
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collider.get_parent().die()
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# play sound
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Audio.play_sound(Audio.a_die_robot, Audio.ac_boss)
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# muzzle flash
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muzzle_flash.emitting = true
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shooting = true
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get_tree().create_timer(0.05, false).connect("timeout", self, "_stop_shoot")
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sprite.play("shoot")
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