give the pigs' guns a little more BANG for their buck HAHAHAHAHAHAHAHAHAHA
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parent
64ff2d38df
commit
659e812189
4 changed files with 67 additions and 1 deletions
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@ -15,6 +15,7 @@ onready var shoot_cast = $"%ShootCast"
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onready var graphics_cast = $"%GraphicsCast"
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onready var shoot_line = $"%ShootLine"
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onready var sparks = $SparkParticles
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onready var muzzle_flash = $"%MuzzleFlashParticles"
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var shooting = false
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var turns = 0
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@ -40,6 +41,10 @@ func _physics_process(delta):
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if collider != null && collider.is_in_group("player"):
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# kill player and enter shooting state temporarily
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collider.get_parent().die()
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# play sound
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Audio.play_sound(Audio.a_die_robot, Audio.ac_boss)
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# muzzle flash
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muzzle_flash.emitting = true
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shooting = true
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get_tree().create_timer(0.05, false).connect("timeout", self, "_stop_shoot")
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sprite.play("shoot")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=2]
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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://objects/enemy/cop.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/cop/cop_idle.png" type="Texture" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://graphics/enemy/cop/cop_shoot.png" type="Texture" id=4]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=5]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=6]
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[ext_resource path="res://graphics/particles/muzzle_flash.png" type="Texture" id=7]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 5 )
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@ -50,6 +51,14 @@ animations = [ {
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"speed": 5.0
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} ]
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[sub_resource type="Curve" id=11]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=12]
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interpolation_mode = 2
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offsets = PoolRealArray( 0.20339, 0.432203 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 3, 8 )
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@ -98,6 +107,23 @@ points = PoolVector2Array( 0, 0, 8, 0 )
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width = 1.0
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default_color = Color( 1, 1, 0.290196, 1 )
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[node name="MuzzleFlashParticles" type="CPUParticles2D" parent="AnimatedSprite/ShootPosition"]
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pause_mode = 2
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unique_name_in_owner = true
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rotation = 1.0472
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emitting = false
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amount = 6
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lifetime = 0.2
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one_shot = true
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explosiveness = 0.75
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draw_order = 1
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texture = ExtResource( 7 )
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gravity = Vector2( 0, 0 )
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angle = 120.0
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angle_random = 1.0
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scale_amount_curve = SubResource( 11 )
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color_ramp = SubResource( 12 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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