set player down slightly when walking off edge (fixes #122)
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@ -200,6 +200,7 @@ func _on_DoubleJump_state_entered() -> void:
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animation_player.play("double_jump")
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func _on_CoyoteFalling_state_entered() -> void:
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global_position.y += 1.0
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velocity.x = 0.0
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animation_player.play("fall")
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