turning platforms have customizable start delay

This commit is contained in:
pennyrigate 2023-01-25 17:04:22 -05:00
parent 63cf47305b
commit 629bc75fbb
5 changed files with 188 additions and 41 deletions

View file

@ -1,25 +1,33 @@
extends Node2D
onready var anims = $AnimationPlayer
onready var timer = $Timer
onready var flip_timer = $FlipTimer
onready var delay_timer = $DelayTimer
export var time:float = 60
export var delay = 0.0
export(int, "Wood", "Yellow") var color
onready var time_ms = time * 0.0166666666666667 # Time is converted from frames @ 60fps to ms
func _ready():
#Autostart animationplayer
anims.play("idle")
timer.start(time_ms)
func _physics_process(delta):
pass
#Debug.print(timer.)
#Auto start if delay variable is zero
if delay == 0.0:
anims.play("idle")
flip_timer.start(time_ms)
else:
delay_timer.start(delay)
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation
if anim_name == "turn":
anims.play("idle")
timer.start(time_ms)
flip_timer.start(time_ms)
func _physics_process(delta):
Debug.print(delay_timer.get_time_left())
func _on_Timer_timeout():
func _on_FlipTimer_timeout():
anims.play("turn")
func _on_DelayTimer_timeout():
anims.play("idle")
flip_timer.start(time_ms)

View file

@ -119,7 +119,11 @@ shape = SubResource( 1 )
anims/idle = SubResource( 2 )
anims/turn = SubResource( 3 )
[node name="Timer" type="Timer" parent="."]
[node name="FlipTimer" type="Timer" parent="."]
[node name="DelayTimer" type="Timer" parent="."]
one_shot = true
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="timeout" from="FlipTimer" to="." method="_on_FlipTimer_timeout"]
[connection signal="timeout" from="DelayTimer" to="." method="_on_DelayTimer_timeout"]