From 619cf807f87bb970058b075ffec9617ef48aaa71 Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Thu, 9 Feb 2023 11:39:33 -0500 Subject: [PATCH] fix moving platforms doing scale twice after game over (fixes #41) --- objects/environment/moving_platform/moving_platform.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/objects/environment/moving_platform/moving_platform.gd b/objects/environment/moving_platform/moving_platform.gd index 1e87e97..6ffc4ac 100644 --- a/objects/environment/moving_platform/moving_platform.gd +++ b/objects/environment/moving_platform/moving_platform.gd @@ -14,8 +14,7 @@ onready var hitbox = $CollisionShape2D func _ready(): sprite.set_region_rect(Rect2(0,0,8 * scale.x,4)) - hitbox.scale.x = scale.x - scale.x = 1 + sprite.scale.x /= scale.x left_up_boundry *= 8 right_down_boundry *= 8 #Better offset for vertical platforms