diff --git a/objects/environment/moving_platform/moving_platform.gd b/objects/environment/moving_platform/moving_platform.gd index 1e87e97..6ffc4ac 100644 --- a/objects/environment/moving_platform/moving_platform.gd +++ b/objects/environment/moving_platform/moving_platform.gd @@ -14,8 +14,7 @@ onready var hitbox = $CollisionShape2D func _ready(): sprite.set_region_rect(Rect2(0,0,8 * scale.x,4)) - hitbox.scale.x = scale.x - scale.x = 1 + sprite.scale.x /= scale.x left_up_boundry *= 8 right_down_boundry *= 8 #Better offset for vertical platforms