big explosion for stg death

This commit is contained in:
Haze Weathers 2023-10-09 14:08:14 -04:00
parent 832191e99c
commit 6111fec2d9
3 changed files with 127 additions and 0 deletions

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/stg_explosion.png-598b3ffe756e54c024ac9b9212bc795c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/fade_patterns/stg_explosion.png"
dest_files=[ "res://.import/stg_explosion.png-598b3ffe756e54c024ac9b9212bc795c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://shaders/fade.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/fade_patterns/stg_explosion.png" type="Texture" id=2]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color = Color( 1, 1, 1, 1 )
shader_param/smooth_mode = true
shader_param/reverse = true
shader_param/opacity = 0.0
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ExplosionRect:material:shader_param/reverse")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ExplosionRect:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "explode"
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ExplosionRect:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0.833333 ), Color( 1, 1, 1, 0.666667 ), Color( 1, 1, 1, 0.5 ), Color( 1, 1, 1, 0.333333 ), Color( 1, 1, 1, 0.166667 ), Color( 1, 1, 1, 0 ) ]
}
[node name="2600Explosion" type="CanvasLayer"]
layer = 101
[node name="ExplosionRect" type="TextureRect" parent="."]
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
[node name="ExplosionAnimation" type="AnimationPlayer" parent="."]
autoplay = "explode"
anims/RESET = SubResource( 2 )
anims/explode = SubResource( 3 )