big explosion for stg death
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832191e99c
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3 changed files with 127 additions and 0 deletions
BIN
graphics/fade_patterns/stg_explosion.png
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graphics/fade_patterns/stg_explosion.png
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graphics/fade_patterns/stg_explosion.png.import
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graphics/fade_patterns/stg_explosion.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/stg_explosion.png-598b3ffe756e54c024ac9b9212bc795c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/fade_patterns/stg_explosion.png"
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dest_files=[ "res://.import/stg_explosion.png-598b3ffe756e54c024ac9b9212bc795c.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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92
objects/enemy/boss/2600_explosion.tscn
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objects/enemy/boss/2600_explosion.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://shaders/fade.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/fade_patterns/stg_explosion.png" type="Texture" id=2]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/color = Color( 1, 1, 1, 1 )
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shader_param/smooth_mode = true
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shader_param/reverse = true
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shader_param/opacity = 0.0
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ExplosionRect:material:shader_param/reverse")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("ExplosionRect:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "explode"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 1.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ExplosionRect:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0.833333 ), Color( 1, 1, 1, 0.666667 ), Color( 1, 1, 1, 0.5 ), Color( 1, 1, 1, 0.333333 ), Color( 1, 1, 1, 0.166667 ), Color( 1, 1, 1, 0 ) ]
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}
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[node name="2600Explosion" type="CanvasLayer"]
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layer = 101
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[node name="ExplosionRect" type="TextureRect" parent="."]
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material = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 2 )
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[node name="ExplosionAnimation" type="AnimationPlayer" parent="."]
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autoplay = "explode"
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anims/RESET = SubResource( 2 )
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anims/explode = SubResource( 3 )
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