Level visuals

This commit is contained in:
Haze Weathers 2025-07-17 15:55:45 -06:00
parent 13a2376262
commit 60294d21dc
11 changed files with 413 additions and 553 deletions

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/spoink.png-c419333add2909564e9253b1fdac633e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/enemy/pigs/spoink.png"
dest_files=[ "res://.import/spoink.png-c419333add2909564e9253b1fdac633e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,33 @@
extends "res://objects/enemy/enemy.gd"
export var jump_height: float
export var jump_distance: float
export var gravity: float
export var direction: float = 1.0
var velocity: Vector2 = Vector2.ZERO
var landed: bool = false
onready var body: Node2D = $Body
onready var sprite: Sprite = $Body/Sprite
func _physics_process(delta: float) -> void:
death_blood_offset = body.position + Vector2(0.0, -4.0)
if not landed:
velocity.y += gravity * delta
body.position += velocity * delta
if body.position.y >= 0.0:
landed = true
velocity = Vector2.ZERO
body.position.y = 0.0
sprite.frame = 1
direction *= -1.0
var tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
tween.tween_property(sprite, "frame", 0, 0.0).set_delay(0.5)
tween.tween_property(self, "velocity", Vector2(jump_distance * direction, -jump_height), 0.0)
tween.tween_property(self, "landed", false, 0.0)
tween.tween_callback(tween, "kill")

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@ -0,0 +1,119 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://graphics/enemy/pigs/spoink.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/pigs/spoink.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "idle"
length = 0.7
step = 0.35
tracks/0/type = "value"
tracks/0/path = NodePath("Body/Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body/Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "jump"
length = 0.4
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Body/Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 13, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body/Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ), Vector2( 4, -2 ), Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -4 ), Vector2( 0, -8 ), Vector2( 0, -4 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 5 )
[node name="Spoink" type="Node2D" groups=["enemy"]]
script = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/idle = SubResource( 1 )
anims/jump = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, -5 )
shape = SubResource( 3 )
[node name="Body" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Body"]
texture = ExtResource( 1 )
offset = Vector2( 0, -8 )
hframes = 2
region_rect = Rect2( 0, 0, 13, 12 )
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Body"]
remote_path = NodePath("../../Hitbox")
update_rotation = false
update_scale = false
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

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@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=18 format=2]
[gd_resource type="TileSet" load_steps=34 format=2]
[ext_resource path="res://graphics/tiles/mountain.png" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/future/mountain_future.png" type="Texture" id=2]
@ -48,6 +48,54 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[resource]
0/name = "grass.png 0"
0/texture = ExtResource( 2 )
@ -217,3 +265,124 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
4/name = "bacon"
4/texture = ExtResource( 2 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 32, 0, 32, 32 )
4/tile_mode = 1
4/autotile/bitmask_mode = 1
4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 16, Vector2( 0, 1 ), 144, Vector2( 0, 2 ), 146, Vector2( 0, 3 ), 18, Vector2( 1, 0 ), 48, Vector2( 1, 1 ), 16777392, Vector2( 1, 2 ), 17039538, Vector2( 1, 3 ), 262194, Vector2( 2, 0 ), 56, Vector2( 2, 1 ), 20971704, Vector2( 2, 2 ), 21299386, Vector2( 2, 3 ), 327738, Vector2( 3, 0 ), 24, Vector2( 3, 1 ), 4194456, Vector2( 3, 2 ), 4259994, Vector2( 3, 3 ), 65562 ]
4/autotile/icon_coordinate = Vector2( 0, 0 )
4/autotile/tile_size = Vector2( 8, 8 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/autotile/fallback_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape = SubResource( 18 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 24 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 25 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 26 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 28 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 29 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 31 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 33 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
4/z_index = 0

View file

@ -213,14 +213,8 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 1.0
10/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": null,
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/z_index = 10
11/name = "water_light_bottom.png 11"
11/texture = ExtResource( 9 )