depth effect in abyss

This commit is contained in:
Haze Weathers 2023-02-20 22:26:10 -05:00
parent ec31da0f8a
commit 6028efa329

View file

@ -11,7 +11,9 @@
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=9]
[ext_resource path="res://graphics/particles/bubble.png" type="Texture" id=10]
[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=11]
[ext_resource path="res://objects/enemy/spider.tscn" type="PackedScene" id=12]
[sub_resource type="CanvasItemMaterial" id=12]
blend_mode = 3
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 4 )
@ -129,24 +131,35 @@ respawn_h = false
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -50
[node name="ColorRect" type="ColorRect" parent="BackgroundLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 384.0
margin_bottom = 384.0
color = Color( 0.168627, 0.556863, 0.572549, 0.247059 )
[node name="Sprite" type="Sprite" parent="BackgroundLayer"]
texture = ExtResource( 3 )
centered = false
[node name="EffectLayer" type="CanvasLayer" parent="."]
layer = 50
follow_viewport_enable = true
[node name="Depth1" type="ColorRect" parent="EffectLayer"]
material = SubResource( 12 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 192.0
margin_bottom = 192.0
color = Color( 0.784314, 0.784314, 0.784314, 1 )
[node name="Depth2" type="ColorRect" parent="EffectLayer"]
material = SubResource( 12 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 384.0
margin_bottom = 384.0
color = Color( 0.768627, 0.556863, 0.556863, 1 )
[node name="WaterRipple" type="ColorRect" parent="EffectLayer"]
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = 384.0
color = Color( 0.054902, 0.0666667, 0.329412, 1 )
[node name="Bubbles" type="CPUParticles2D" parent="EffectLayer"]
@ -215,7 +228,3 @@ position = Vector2( 144, 24 )
[node name="Mine4" parent="Enemies/Mines" instance=ExtResource( 11 )]
position = Vector2( 72, 48 )
[node name="Spider" parent="Enemies/Mines" instance=ExtResource( 12 )]
position = Vector2( 128, 160 )
down_boundary = 4