added the scrump
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parent
e5151c4a28
commit
5d7a5a1d29
9 changed files with 70 additions and 58 deletions
BIN
graphics/enemy/boss/scrump.png
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BIN
graphics/enemy/boss/scrump.png
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35
graphics/enemy/boss/scrump.png.import
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35
graphics/enemy/boss/scrump.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/scrump.png-20a0f13e9fd578f74222e8fcfeadea9c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/enemy/boss/scrump.png"
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dest_files=[ "res://.import/scrump.png-20a0f13e9fd578f74222e8fcfeadea9c.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -34,9 +34,9 @@ save_id = "mountain"
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scene = ExtResource( 6 )
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[sub_resource type="Resource" id=6]
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resource_name = "VS Boss1"
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resource_name = "VS The Scrump"
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script = ExtResource( 5 )
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title = "VS Boss1"
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title = "VS The Scrump"
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shard_titles = [ "-w-", "owo", "uwu", "o3o", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
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save_id = "Boss1"
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scene = ExtResource( 8 )
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@ -40,7 +40,7 @@ __meta__ = {
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tile_set = ExtResource( 5 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 851972, 0, 65536, 851973, 0, 65538, 851974, 0, 65538, 1114122, 0, 65536, 1114123, 0, 65537, 1114124, 0, 65537, 1114125, 0, 65538, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538 )
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tile_data = PoolIntArray( 720907, 0, 65536, 720908, 0, 65537, 720909, 0, 65538, 851972, 0, 65536, 851973, 0, 65538, 851974, 0, 65538, 1114122, 0, 65536, 1114123, 0, 65537, 1114124, 0, 65537, 1114125, 0, 65538, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538 )
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[node name="Ladder" type="TileMap" parent="."]
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tile_set = ExtResource( 5 )
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@ -60,15 +60,6 @@ arrow_spawns = [ Vector2( 92, 128 ), Vector2( 40, 96 ), Vector2( 96, 80 ) ]
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[node name="TurningPlatform" parent="." instance=ExtResource( 9 )]
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position = Vector2( 72, 144 )
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[node name="TurningPlatform3" parent="." instance=ExtResource( 9 )]
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position = Vector2( 88, 88 )
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[node name="TurningPlatform4" parent="." instance=ExtResource( 9 )]
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position = Vector2( 96, 88 )
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[node name="TurningPlatform5" parent="." instance=ExtResource( 9 )]
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position = Vector2( 104, 88 )
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[node name="TurningPlatform2" parent="." instance=ExtResource( 9 )]
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position = Vector2( 112, 144 )
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@ -6,9 +6,11 @@ var hp = 3
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var arrow_speed = 80
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export var phase2_speed = 100
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export var phase3_speed = 150
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const ArrowProjectile = preload("res://objects/player/arrow_projectile.tscn")
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const projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
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const arrow_pickup = preload("res://objects/collectibles/arrow.tscn")
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onready var shoot_timer = $ShootTimer
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onready var shootpoint = $Position2D
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onready var map = get_owner()
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var shoot_time = Vector2(0.4,0.7)
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export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
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@ -16,16 +18,7 @@ func _ready():
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seed(hash("HEROMARK2"))
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func shoot():
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var arrow = ArrowProjectile.instance()
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arrow.global_position = Vector2(
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global_position.x + $Position2D.position.x,
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stepify(global_position.y + $Position2D.position.y,8)
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)
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arrow.direction = -1
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arrow.breaks_on_wall = false
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arrow.target_group = "player"
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arrow.speed = arrow_speed
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get_owner().add_child(arrow)
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Game.instance_node(projectile,global_position.x + shootpoint.position.x,stepify(global_position.y + shootpoint.position.y,8),map)
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func _on_ShootTimer_timeout():
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shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))
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@ -1,18 +1,13 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://graphics/enemy/boss/scrump.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/boss/boss1.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 12, 8 )
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extents = Vector2( 5.5, 9.5 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 16, 12 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 16, 4 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 8, 8 )
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extents = Vector2( 20, 27 )
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[node name="Boss1" type="Node2D"]
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script = ExtResource( 2 )
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@ -20,6 +15,7 @@ move_direction = 1
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flip_sprite = false
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[node name="Sprite" type="ColorRect" parent="."]
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visible = false
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margin_left = 8.0
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margin_right = 40.0
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margin_bottom = 40.0
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@ -55,36 +51,32 @@ color = Color( 0.27451, 0.796078, 0.756863, 1 )
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[node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"]
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position = Vector2( 12, 16 )
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position = Vector2( 5.5, 14.5 )
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shape = SubResource( 1 )
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[node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 24, 36 )
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position = Vector2( 32, 32 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 24, 4 )
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shape = SubResource( 3 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 32, 16 )
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shape = SubResource( 4 )
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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autostart = true
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 8, 32 )
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position = Vector2( 14, 29 )
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[node name="ArrowSpawnTimer" type="Timer" parent="."]
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wait_time = 5.0
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one_shot = true
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autostart = true
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[node name="Sprite2" type="Sprite" parent="."]
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position = Vector2( 26, 27 )
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texture = ExtResource( 1 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
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[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]
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5
objects/enemy/boss/boss1_projectile.gd
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5
objects/enemy/boss/boss1_projectile.gd
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@ -0,0 +1,5 @@
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extends "res://objects/enemy/enemy.gd"
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func _physics_process(delta):
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position.x -= 80 * delta
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11
objects/enemy/boss/boss1_projectile.tscn
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objects/enemy/boss/boss1_projectile.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://objects/enemy/boss/boss1_projectile.gd" type="Script" id=1]
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[node name="Boss1Projectile" type="Node2D"]
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script = ExtResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_right = 8.0
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margin_bottom = 8.0
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color = Color( 1, 0, 0, 1 )
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@ -1,15 +0,0 @@
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extends "res://objects/enemy/enemy.gd"
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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