added the scrump

This commit is contained in:
pennyrigate 2023-02-20 00:16:24 -05:00
parent e5151c4a28
commit 5d7a5a1d29
9 changed files with 70 additions and 58 deletions

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Width:  |  Height:  |  Size: 1.1 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/scrump.png-20a0f13e9fd578f74222e8fcfeadea9c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/enemy/boss/scrump.png"
dest_files=[ "res://.import/scrump.png-20a0f13e9fd578f74222e8fcfeadea9c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -34,9 +34,9 @@ save_id = "mountain"
scene = ExtResource( 6 ) scene = ExtResource( 6 )
[sub_resource type="Resource" id=6] [sub_resource type="Resource" id=6]
resource_name = "VS Boss1" resource_name = "VS The Scrump"
script = ExtResource( 5 ) script = ExtResource( 5 )
title = "VS Boss1" title = "VS The Scrump"
shard_titles = [ "-w-", "owo", "uwu", "o3o", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ] shard_titles = [ "-w-", "owo", "uwu", "o3o", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
save_id = "Boss1" save_id = "Boss1"
scene = ExtResource( 8 ) scene = ExtResource( 8 )

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@ -40,7 +40,7 @@ __meta__ = {
tile_set = ExtResource( 5 ) tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 ) cell_size = Vector2( 8, 8 )
format = 1 format = 1
tile_data = PoolIntArray( 851972, 0, 65536, 851973, 0, 65538, 851974, 0, 65538, 1114122, 0, 65536, 1114123, 0, 65537, 1114124, 0, 65537, 1114125, 0, 65538, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538 ) tile_data = PoolIntArray( 720907, 0, 65536, 720908, 0, 65537, 720909, 0, 65538, 851972, 0, 65536, 851973, 0, 65538, 851974, 0, 65538, 1114122, 0, 65536, 1114123, 0, 65537, 1114124, 0, 65537, 1114125, 0, 65538, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538 )
[node name="Ladder" type="TileMap" parent="."] [node name="Ladder" type="TileMap" parent="."]
tile_set = ExtResource( 5 ) tile_set = ExtResource( 5 )
@ -60,15 +60,6 @@ arrow_spawns = [ Vector2( 92, 128 ), Vector2( 40, 96 ), Vector2( 96, 80 ) ]
[node name="TurningPlatform" parent="." instance=ExtResource( 9 )] [node name="TurningPlatform" parent="." instance=ExtResource( 9 )]
position = Vector2( 72, 144 ) position = Vector2( 72, 144 )
[node name="TurningPlatform3" parent="." instance=ExtResource( 9 )]
position = Vector2( 88, 88 )
[node name="TurningPlatform4" parent="." instance=ExtResource( 9 )]
position = Vector2( 96, 88 )
[node name="TurningPlatform5" parent="." instance=ExtResource( 9 )]
position = Vector2( 104, 88 )
[node name="TurningPlatform2" parent="." instance=ExtResource( 9 )] [node name="TurningPlatform2" parent="." instance=ExtResource( 9 )]
position = Vector2( 112, 144 ) position = Vector2( 112, 144 )

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@ -6,9 +6,11 @@ var hp = 3
var arrow_speed = 80 var arrow_speed = 80
export var phase2_speed = 100 export var phase2_speed = 100
export var phase3_speed = 150 export var phase3_speed = 150
const ArrowProjectile = preload("res://objects/player/arrow_projectile.tscn") const projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
const arrow_pickup = preload("res://objects/collectibles/arrow.tscn") const arrow_pickup = preload("res://objects/collectibles/arrow.tscn")
onready var shoot_timer = $ShootTimer onready var shoot_timer = $ShootTimer
onready var shootpoint = $Position2D
onready var map = get_owner()
var shoot_time = Vector2(0.4,0.7) var shoot_time = Vector2(0.4,0.7)
export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)] export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
@ -16,16 +18,7 @@ func _ready():
seed(hash("HEROMARK2")) seed(hash("HEROMARK2"))
func shoot(): func shoot():
var arrow = ArrowProjectile.instance() Game.instance_node(projectile,global_position.x + shootpoint.position.x,stepify(global_position.y + shootpoint.position.y,8),map)
arrow.global_position = Vector2(
global_position.x + $Position2D.position.x,
stepify(global_position.y + $Position2D.position.y,8)
)
arrow.direction = -1
arrow.breaks_on_wall = false
arrow.target_group = "player"
arrow.speed = arrow_speed
get_owner().add_child(arrow)
func _on_ShootTimer_timeout(): func _on_ShootTimer_timeout():
shoot_timer.start(rand_range(shoot_time.x,shoot_time.y)) shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))

View file

@ -1,18 +1,13 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://graphics/enemy/boss/scrump.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/boss/boss1.gd" type="Script" id=2] [ext_resource path="res://objects/enemy/boss/boss1.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 12, 8 ) extents = Vector2( 5.5, 9.5 )
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 16, 12 ) extents = Vector2( 20, 27 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 16, 4 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 8, 8 )
[node name="Boss1" type="Node2D"] [node name="Boss1" type="Node2D"]
script = ExtResource( 2 ) script = ExtResource( 2 )
@ -20,6 +15,7 @@ move_direction = 1
flip_sprite = false flip_sprite = false
[node name="Sprite" type="ColorRect" parent="."] [node name="Sprite" type="ColorRect" parent="."]
visible = false
margin_left = 8.0 margin_left = 8.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
@ -55,36 +51,32 @@ color = Color( 0.27451, 0.796078, 0.756863, 1 )
[node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]] [node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"] [node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"]
position = Vector2( 12, 16 ) position = Vector2( 5.5, 14.5 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]] [node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 24, 36 ) position = Vector2( 32, 32 )
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 24, 4 )
shape = SubResource( 3 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 32, 16 )
shape = SubResource( 4 )
[node name="ShootTimer" type="Timer" parent="."] [node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.5 wait_time = 0.5
one_shot = true one_shot = true
autostart = true autostart = true
[node name="Position2D" type="Position2D" parent="."] [node name="Position2D" type="Position2D" parent="."]
position = Vector2( 8, 32 ) position = Vector2( 14, 29 )
[node name="ArrowSpawnTimer" type="Timer" parent="."] [node name="ArrowSpawnTimer" type="Timer" parent="."]
wait_time = 5.0 wait_time = 5.0
one_shot = true one_shot = true
autostart = true autostart = true
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 26, 27 )
texture = ExtResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"] [connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"] [connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]

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@ -0,0 +1,5 @@
extends "res://objects/enemy/enemy.gd"
func _physics_process(delta):
position.x -= 80 * delta

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@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://objects/enemy/boss/boss1_projectile.gd" type="Script" id=1]
[node name="Boss1Projectile" type="Node2D"]
script = ExtResource( 1 )
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 8.0
margin_bottom = 8.0
color = Color( 1, 0, 0, 1 )

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@ -1,15 +0,0 @@
extends "res://objects/enemy/enemy.gd"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass