restart function only works if Game.can_pause == true (fixes #55)
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2 changed files with 1 additions and 2 deletions
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@ -168,7 +168,7 @@ func play_music(song):
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func _physics_process(delta):
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if Debug.entry == false:
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# restart level
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if Input.is_action_just_pressed("restart"):
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if Input.is_action_just_pressed("restart") && can_pause:
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call_deferred("restart_level")
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#CRT FILTER
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if Input.is_action_just_pressed("crt"):
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@ -192,7 +192,6 @@ position = Vector2( 48, 120 )
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[node name="AnimatedSprite" parent="RollingFiend" index="0"]
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visible = false
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frame = 0
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[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
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material = SubResource( 4 )
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