fix broken drowning
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4b53044f9f
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5893106174
2 changed files with 15 additions and 5 deletions
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@ -309,7 +309,7 @@ func _on_Dead_state_entered() -> void:
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oxygen_timer.start()
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func _on_Drowning_state_entered() -> void:
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state_chart.send_event("died")
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# state_chart.send_event("died")
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velocity = Vector2.ZERO
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animation_player.call_deferred("play", "drown")
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