fixed bug where the game over text would glitch out for a few frames
This commit is contained in:
parent
102c170983
commit
5800db8432
2 changed files with 3 additions and 3 deletions
|
@ -176,6 +176,4 @@ func _on_animation_finished(anim_name: String) -> void:
|
||||||
"Beam":
|
"Beam":
|
||||||
state = State.STAND
|
state = State.STAND
|
||||||
"die":
|
"die":
|
||||||
var map = Game.get_map()
|
Game.change_map(load("res://menus/game_over.tscn"))
|
||||||
var gover = load("res://menus/game_over.tscn").instance()
|
|
||||||
map.add_child(gover)
|
|
||||||
|
|
|
@ -1818,6 +1818,7 @@ _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.803571, 1 ), 0.0, 0.0, 0,
|
||||||
shader = ExtResource( 1 )
|
shader = ExtResource( 1 )
|
||||||
shader_param/animate_noise = true
|
shader_param/animate_noise = true
|
||||||
shader_param/noise_intensity = 1.0
|
shader_param/noise_intensity = 1.0
|
||||||
|
shader_param/fps = 60.0
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=8]
|
[sub_resource type="ShaderMaterial" id=8]
|
||||||
shader = ExtResource( 11 )
|
shader = ExtResource( 11 )
|
||||||
|
@ -1872,6 +1873,7 @@ tracks/2/keys = {
|
||||||
|
|
||||||
[sub_resource type="Animation" id=18]
|
[sub_resource type="Animation" id=18]
|
||||||
resource_name = "explode"
|
resource_name = "explode"
|
||||||
|
length = 0.7
|
||||||
step = 0.05
|
step = 0.05
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
|
tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue