laser wall collision layers changed so the pigs would not stop lasers
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2 changed files with 3 additions and 2 deletions
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@ -33,6 +33,7 @@ default_color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 4, 2 )
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cast_to = Vector2( 0, 256 )
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collision_mask = 10
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collide_with_areas = true
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[node name="Timer" type="Timer" parent="."]
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