GAME OVERgit statusgit statusgit status
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0f679fe404
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5772e5f046
2 changed files with 39 additions and 7 deletions
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@ -1,8 +1,9 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=6]
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[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=7]
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@ -91,8 +92,8 @@ margin_left = 16.0
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margin_top = 8.0
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margin_right = 93.0
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margin_bottom = 44.0
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text = "RETRY LEVEL
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EXIT TO MAP
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text = "restart game
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quit game
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"
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[node name="Retry" type="TextureButton" parent="Panel"]
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@ -114,6 +115,7 @@ texture_focused = ExtResource( 5 )
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[node name="MenuSounds" parent="." instance=ExtResource( 7 )]
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[node name="Label" type="Label" parent="."]
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visible = false
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material = SubResource( 12 )
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margin_top = 59.0
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margin_right = 256.0
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@ -137,6 +139,32 @@ align = 1
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text_material = SubResource( 9 )
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anim = "game over"
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[node name="Score" type="Label" parent="."]
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unique_name_in_owner = true
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material = ExtResource( 4 )
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anchor_right = 1.0
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margin_left = 4.0
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margin_top = 48.0
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margin_right = -4.0
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margin_bottom = 70.0
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theme = ExtResource( 3 )
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text = "Score: %05d"
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align = 1
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valign = 1
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[node name="Shards" type="Label" parent="."]
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unique_name_in_owner = true
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material = ExtResource( 4 )
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anchor_right = 1.0
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margin_left = 4.0
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margin_top = 70.0
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margin_right = -4.0
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margin_bottom = 92.0
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theme = ExtResource( 3 )
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text = "got %d/25 shards"
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align = 1
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valign = 1
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[connection signal="button_down" from="Panel/Retry" to="." method="_on_Retry_button_down"]
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[connection signal="button_down" from="Panel/Retry" to="3DText" method="play_confirm_sound"]
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[connection signal="focus_entered" from="Panel/Retry" to="MenuSounds" method="play_select_sound"]
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