adjusted jumping spider time

This commit is contained in:
pennyrigate 2023-01-22 22:53:56 -05:00
parent 8c60bbf293
commit 56e56a5cff
4 changed files with 106 additions and 26 deletions

File diff suppressed because one or more lines are too long

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=9]
[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
[ext_resource path="res://maps/map.gd" type="Script" id=11]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
@ -34,7 +35,10 @@ tile_set = ExtResource( 3 )
cell_size = Vector2( 8, 8 )
collision_layer = 9
format = 1
tile_data = PoolIntArray( 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537 )
tile_data = PoolIntArray( 786454, 0, 65537, 786455, 0, 65537, 851990, 0, 65537, 917526, 0, 65537, 983061, 0, 65537, 983062, 0, 65537, 1048591, 0, 65537, 1048592, 0, 65537, 1048593, 0, 65537, 1048594, 0, 65537, 1114127, 0, 65537, 1179663, 0, 65537, 1245199, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537 )
[node name="Rock" parent="." instance=ExtResource( 9 )]
position = Vector2( 120, 120 )
[node name="Slime" parent="." instance=ExtResource( 10 )]
position = Vector2( 84, -7 )
@ -43,11 +47,7 @@ position = Vector2( 84, -7 )
position = Vector2( 184, 163 )
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 64, 162 )
[node name="Ladder2" parent="." instance=ExtResource( 8 )]
position = Vector2( 88, 136 )
scale = Vector2( 1, 5 )
position = Vector2( 144, 104 )
[node name="Ladder3" parent="." instance=ExtResource( 8 )]
position = Vector2( 40, 136 )
@ -58,7 +58,7 @@ tile_set = ExtResource( 2 )
cell_size = Vector2( 8, 8 )
collision_layer = 9
format = 1
tile_data = PoolIntArray( 1114117, 0, 196610, 1114123, 0, 196610, 1179653, 0, 196608, 1179659, 0, 196608, 1245189, 0, 196608, 1245195, 0, 196608, 1310725, 0, 196608, 1310731, 0, 196608, 1376261, 0, 196609, 1376267, 0, 196609 )
tile_data = PoolIntArray( 1114117, 0, 196610, 1179653, 0, 196608, 1245189, 0, 196608, 1310725, 0, 196608, 1376261, 0, 196609 )
[node name="Death" type="TileMap" parent="."]
visible = false

View file

@ -46,7 +46,7 @@ tracks/2/keys = {
[sub_resource type="Animation" id=2]
resource_name = "jump"
length = 0.35
length = 0.4
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
@ -67,10 +67,10 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.15, 0.35 ),
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, -2 ), Vector2( 4, -12 ), Vector2( 4, -2 ) ]
"values": [ Vector2( 4, -2 ), Vector2( 4, -6 ), Vector2( 4, -2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
@ -79,10 +79,10 @@ tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.15, 0.35 ),
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -4 ), Vector2( 0, -14 ), Vector2( 0, -4 ) ]
"values": [ Vector2( 0, -4 ), Vector2( 0, -8 ), Vector2( 0, -4 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
@ -93,16 +93,17 @@ position = Vector2( 0, -4 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 2 )
position = Vector2( 4, -2 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 13, 12 )
region_rect = Rect2( 13, 0, 13, 12 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 1 )
anims/jump = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 0, -4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 3.5, 4 )

View file

@ -42,7 +42,6 @@ position = Vector2( 5, 5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Hitbox"]
frames = SubResource( 3 )
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]