moved debug to scene

This commit is contained in:
pennyrigate 2023-01-07 14:23:37 -05:00
parent 42acd93b1d
commit 56d03ac23d
4 changed files with 122 additions and 25 deletions

View file

@ -74,8 +74,6 @@ func _physics_process(delta):
velocity.y = 0
#Apply velocity
move_and_slide(velocity,Vector2.UP)
#Debug
debug()
func _process_idle():
if anims.get_current_animation() != "idle": anims.play("idle")
@ -253,7 +251,7 @@ func die():
Game.arrows = 0
Game.lives = 2
Game.ac_climb.stop()
get_tree().reload_current_scene()
Game.change_map(load("res://maps/map01.tscn"))
func _on_AnimationPlayer_animation_finished(anim_name):
@ -273,14 +271,3 @@ func _on_AnimationPlayer_animation_finished(anim_name):
else:
current_state = State.FALL
return
func debug():
#Move player to mouse
if Input.is_action_pressed("debug_move_player"):
position = get_viewport().get_mouse_position()
print(get_viewport().get_mouse_position())
if Input.is_action_just_pressed("debug_1"):
Game.save()
if Input.is_action_just_pressed("debug_2"):
var save = ConfigFile.new()
save.load(str("user://file") + str(1) + str(".pr"))
Game.score = save.get_value(str(Game.current_level),"Score",0)