adjusted player hitbox

This commit is contained in:
pennyrigate 2022-12-25 17:44:50 -05:00
parent 6b1f260c86
commit 55d26ac6ca
9 changed files with 161 additions and 22 deletions

View file

@ -0,0 +1,109 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://objects/turniwood/turniwood.gd" type="Script" id=1]
[ext_resource path="res://graphics/turniwood/turniwood.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 1 )
[sub_resource type="Animation" id=2]
resource_name = "idle"
step = 0.125
tracks/0/type = "value"
tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:region_rect")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 8, 8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "turn"
length = 0.625
step = 0.125
tracks/0/type = "value"
tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.125, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:region_rect")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
}
[node name="Turniwood" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 4 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 0, 8, 8 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 2 )
anims/turn = SubResource( 3 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]