add falling block
This commit is contained in:
parent
d6547b61d4
commit
54f0880864
20 changed files with 153 additions and 26 deletions
31
objects/environment/barrier/barrier.gd
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31
objects/environment/barrier/barrier.gd
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extends Node2D
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export var cost = 0
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export var label_offset = Vector2.ZERO
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onready var label = $Label
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onready var sprite = $Sprite
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onready var hitbox = $StaticBody2D/CollisionShape2D
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var open = false
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func _ready():
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#Tile sprite
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if scale.y != 1:
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sprite.set_region_rect(Rect2(0,0,4,scale.y))
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hitbox.scale.y = scale.y
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hitbox.position.y += scale.y / 2 - 1
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scale.y = 1
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#Label
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label.visible = true
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label.set_text(str(cost))
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label.rect_position.y = scale.y / 2
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func _physics_process(delta):
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#Open
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if Game.golds >= cost: open = true
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if open == true:
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sprite.region_rect.size.y -= 1
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if sprite.region_rect.size.y < 1: queue_free()
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func _on_AnimationPlayer_animation_finished(anim_name):
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if anim_name == "open":
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queue_free()
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122
objects/environment/barrier/barrier.tscn
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122
objects/environment/barrier/barrier.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/environment/barrier/barrier.gd" type="Script" id=1]
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[ext_resource path="res://graphics/barrier/barrier_2px.png" type="Texture" id=2]
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[ext_resource path="res://fonts/2ndpuberty..fnt" type="BitmapFont" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 2, 0.5 )
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[sub_resource type="Animation" id=4]
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resource_name = "initial"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 16, 16 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("StaticBody2D:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "open"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 16, 16 ), Rect2( 0, 0, 16, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("StaticBody2D:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1, 0 ) ]
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}
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[sub_resource type="Theme" id=5]
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default_font = ExtResource( 3 )
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[node name="Barrier" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 4, 1 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 2, 0.5 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/initial = SubResource( 4 )
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anims/open = SubResource( 3 )
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[node name="Label" type="Label" parent="."]
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visible = false
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margin_left = -18.0
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margin_top = -15.0
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margin_right = 22.0
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margin_bottom = 5.0
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theme = SubResource( 5 )
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text = "00"
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align = 1
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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6
objects/environment/death tile/death_tile.gd
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6
objects/environment/death tile/death_tile.gd
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extends Area2D
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func _on_Area2D_area_entered(area):
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#Kill player
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if area.is_in_group("player"):
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area.get_parent().die()
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15
objects/environment/death tile/death_tile.tscn
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15
objects/environment/death tile/death_tile.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://objects/environment/death tile/death_tile.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 4 )
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[node name="Area2D" type="Area2D"]
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 4, 4 )
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shape = SubResource( 1 )
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[connection signal="area_entered" from="." to="." method="_on_Area2D_area_entered"]
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45
objects/environment/exit/exit.gd
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45
objects/environment/exit/exit.gd
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extends Node2D
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export var cost = 0
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onready var label = $Label
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onready var anims = $AnimationPlayer
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onready var map = get_owner()
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func _ready():
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anims.play("closed")
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label.text = str(cost)
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func _physics_process(delta):
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if Game.shards >= cost:
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anims.play("open")
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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if Game.score > Game.high_score: Game.high_score = Game.score
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#BONUSES
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#Collection bonus
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if Game.golds == 50: Game.score += 500
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if Game.shards == 5: Game.score += 500
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if Game.golds == 50 && Game.shards == 5:
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Game.score += 250
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Game.shards_collected[5] = true
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#Time bonus
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if Game.golds == 50 && Game.shards == 5:
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if Game.time < map.target_time_100:
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Game.score += floor(2500 * (Game.time / map.target_time_100))
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Game.shards_collected[6] = true
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else:
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if Game.time < map.target_time_any:
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Game.score += floor(2500 * (Game.time / map.target_time_any))
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Game.shards_collected[6] = true
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#Life bonus
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if Game.lives == 1: Game.score += 500
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if Game.lives == 2:
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Game.score += 1500
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Game.shards_collected[7] = true
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#Perfect bonus
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if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
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Game.score += 1000
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Game.save()
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Game.change_map(load("res://maps/level_select.tscn"))
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151
objects/environment/exit/exit.tscn
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151
objects/environment/exit/exit.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/theme.tres" type="Theme" id=1]
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[ext_resource path="res://objects/environment/exit/exit.gd" type="Script" id=2]
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[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=3]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 7.5 )
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[sub_resource type="Animation" id=3]
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resource_name = "closed"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 16, 24 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Label:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "open"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 16, 0, 16, 24 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Label:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.4, 0.8 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 0, 0, 1 ), Color( 0, 1, 0.203922, 1 ), Color( 1, 0, 0, 1 ) ]
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}
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[node name="Exit" type="Node2D"]
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z_index = -1
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script = ExtResource( 2 )
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[node name="Label" type="Label" parent="."]
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visible = false
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margin_left = -3.0
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margin_top = -15.0
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margin_right = 37.0
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margin_bottom = 5.0
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theme = ExtResource( 1 )
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text = "2"
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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texture = ExtResource( 3 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 16, 24 )
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[node name="Area2D" type="Area2D" parent="."]
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z_index = -3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 4.5 )
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shape = SubResource( 2 )
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disabled = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/closed = SubResource( 3 )
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anims/open = SubResource( 4 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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18
objects/environment/falling_block/falling_block.gd
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18
objects/environment/falling_block/falling_block.gd
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extends KinematicBody2D
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var fall = false
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export var fall_speed = 0.5
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onready var startpos = position
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func _physics_process(delta):
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if fall:
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position.y += fall_speed
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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fall = true
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func _on_VisibilityNotifier2D_screen_exited():
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position = startpos
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fall = false
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38
objects/environment/falling_block/falling_block.tscn
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38
objects/environment/falling_block/falling_block.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://graphics/falling_block/falling_block_cave.png" type="Texture" id=1]
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[ext_resource path="res://objects/environment/falling_block/falling_block.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 3.5 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 4, 0.5 )
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[node name="FallingBlock" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 4, 4.5 )
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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visible = false
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position = Vector2( 4, 4 )
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scale = Vector2( 0.4, 0.4 )
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 4, -0.5 )
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shape = SubResource( 2 )
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[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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4
objects/environment/ladder/ladder.gd
Normal file
4
objects/environment/ladder/ladder.gd
Normal file
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extends Node2D
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onready var left_snap = $LeftSnap
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onready var right_snap = $RightSnap
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onready var middle = position.x + 4
|
25
objects/environment/ladder/ladder.tscn
Normal file
25
objects/environment/ladder/ladder.tscn
Normal file
|
@ -0,0 +1,25 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://objects/environment/ladder/ladder.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 8, 4 )
|
||||
|
||||
[node name="Ladder" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
position = Vector2( 4, 4 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="LeftSnap" type="Position2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, 4 )
|
||||
|
||||
[node name="RightSnap" type="Position2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 8, 4 )
|
16
objects/environment/rock/rock.gd
Normal file
16
objects/environment/rock/rock.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends KinematicBody2D
|
||||
var velocity = Vector2.ZERO
|
||||
onready var bottom = $Bottom
|
||||
|
||||
func _physics_process(delta):
|
||||
if !is_on_floor():
|
||||
#Gravity
|
||||
velocity.y = 100
|
||||
velocity.x = 0
|
||||
else:
|
||||
velocity.y = 0
|
||||
move_and_slide(velocity,Vector2.UP)
|
||||
velocity.x = 0
|
||||
|
||||
func push(direction):
|
||||
velocity -= direction * 32
|
40
objects/environment/rock/rock.tscn
Normal file
40
objects/environment/rock/rock.tscn
Normal file
|
@ -0,0 +1,40 @@
|
|||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://graphics/rock/rock.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
|
||||
[ext_resource path="res://objects/environment/rock/rock.gd" type="Script" id=3]
|
||||
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=1]
|
||||
shader = ExtResource( 2 )
|
||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||
shader_param/border_corners = false
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 5, 4.5 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 5, 4.5 )
|
||||
|
||||
[node name="Rock" type="KinematicBody2D" groups=["pushable"]]
|
||||
collision_layer = 4
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
position = Vector2( 0, -1 )
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 5, 3.5 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="." groups=["squash"]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
position = Vector2( 5, 3.5 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="Bottom" type="Position2D" parent="."]
|
||||
position = Vector2( 5, 8 )
|
23
objects/environment/turniwood/turniwood.gd
Normal file
23
objects/environment/turniwood/turniwood.gd
Normal file
|
@ -0,0 +1,23 @@
|
|||
extends Node2D
|
||||
onready var anims = $AnimationPlayer
|
||||
onready var timer = $Timer
|
||||
export var time:float = 60
|
||||
export(int, "Wood", "Yellow") var color
|
||||
onready var time_frames = time * 0.0166666666666667 # Time is converted from ms to frames @ 60fps
|
||||
|
||||
func _ready():
|
||||
#Autostart animationplayer
|
||||
anims.play("idle")
|
||||
timer.set_wait_time(time_frames)
|
||||
timer.start()
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name):
|
||||
#Return to idle after turn animation
|
||||
if anim_name == "turn":
|
||||
anims.play("idle")
|
||||
timer.set_wait_time(time_frames)
|
||||
|
||||
|
||||
func _on_Timer_timeout():
|
||||
anims.play("turn")
|
113
objects/environment/turniwood/turniwood.tscn
Normal file
113
objects/environment/turniwood/turniwood.tscn
Normal file
|
@ -0,0 +1,113 @@
|
|||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://objects/environment/turniwood/turniwood.gd" type="Script" id=1]
|
||||
[ext_resource path="res://graphics/turniwood/turniwood_yellow.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 1 )
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "idle"
|
||||
loop = true
|
||||
step = 0.125
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:region_rect")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ Rect2( 0, 0, 8, 8 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:rotation_degrees")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0.0 ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "turn"
|
||||
length = 0.5
|
||||
step = 0.125
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.125, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true, false ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:region_rect")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
|
||||
}
|
||||
|
||||
[node name="Turniwood" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 4, 4 )
|
||||
texture = ExtResource( 2 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 8, 8 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
position = Vector2( 4, 4 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/idle = SubResource( 2 )
|
||||
anims/turn = SubResource( 3 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
Loading…
Add table
Add a link
Reference in a new issue