some mech juice (eww?)

This commit is contained in:
Haze Weathers 2023-09-09 17:54:59 -04:00
parent d2a777f47c
commit 54b3e3c1e2
8 changed files with 159 additions and 9 deletions

View file

@ -1,6 +1,8 @@
[gd_scene load_steps=21 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=2]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=3]
[ext_resource path="res://graphics/enemy/boss/stg_2600/beam.png" type="Texture" id=4]
[ext_resource path="res://graphics/npc/intelli_idle.png" type="Texture" id=5]
[ext_resource path="res://graphics/enemy/boss/stg_2600/head_intact.png" type="Texture" id=6]
@ -12,6 +14,17 @@
[ext_resource path="res://graphics/enemy/boss/stg_2600/foot.png" type="Texture" id=12]
[ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=13]
[ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=14]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=15]
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 3 )
shader_param/speed = Vector2( 16, 32 )
shader_param/ammount = Vector2( 0.6, 0.6 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[sub_resource type="Curve" id=12]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.130639, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.348684, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 14 )
@ -21,6 +34,9 @@ shader_param/gradient = ExtResource( 13 )
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 128, 8 )
[sub_resource type="Curve" id=13]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.803571, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 11 )
shader_param/pixel_scale = 1.0
@ -44,7 +60,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 3.5 ),
"times": PoolRealArray( 0, 3.7 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
@ -56,7 +72,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1.4, 3.2 ),
"times": PoolRealArray( 1.6, 3.4 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ true ],
@ -73,7 +89,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2 ),
"times": PoolRealArray( 0, 1.5, 1.6, 3.3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1e-05 ), Vector2( 1, 1e-05 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
@ -85,10 +101,10 @@ tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 1.3, 3.1, 3.2 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 1.3, 1.5, 3.3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
@ -97,7 +113,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 1.4, 3.2 ),
"times": PoolRealArray( 0, 1.6, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ true, false, true ]
@ -109,11 +125,23 @@ tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2, 3.5 ),
"times": PoolRealArray( 0, 1.3, 1.6, 3.3, 3.4, 3.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 15.0, 15.0, -15.0, -15.0, 0.0 ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Axle/Head/BeamChargeParticles:emitting")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 1.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[sub_resource type="Animation" id=5]
length = 0.001
@ -189,6 +217,18 @@ tracks/5/keys = {
"update": 0,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Axle/Head/BeamChargeParticles:emitting")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[node name="2600" type="Node2D"]
position = Vector2( 0, -16 )
@ -291,6 +331,59 @@ margin_right = -32.0
margin_bottom = -2.0
color = Color( 0.266667, 0.266667, 0.305882, 1 )
[node name="Tailpipes" type="Sprite" parent="Axle/Head"]
show_behind_parent = true
material = SubResource( 11 )
position = Vector2( 21, -36 )
texture = ExtResource( 2 )
[node name="SmokeParticles" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
position = Vector2( 10, -10 )
amount = 12
texture = ExtResource( 15 )
direction = Vector2( 1, -1 )
gravity = Vector2( 0, -30 )
initial_velocity = 20.0
initial_velocity_random = 1.0
angular_velocity = 180.0
angular_velocity_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 12 )
color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
[node name="SmokeParticles2" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
position = Vector2( 8, 0 )
amount = 12
texture = ExtResource( 15 )
direction = Vector2( 1, -1 )
gravity = Vector2( 0, -30 )
initial_velocity = 20.0
initial_velocity_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 12 )
color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
[node name="SmokeParticles3" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
position = Vector2( 5, -9 )
amount = 12
texture = ExtResource( 15 )
direction = Vector2( 1, -1 )
gravity = Vector2( 0, -30 )
initial_velocity = 20.0
initial_velocity_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 12 )
color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
[node name="Intelli" type="Sprite" parent="Axle/Head"]
show_behind_parent = true
position = Vector2( -37, -32 )
@ -324,6 +417,27 @@ offset = Vector2( -12, 0 )
region_enabled = true
region_rect = Rect2( 0, 0, 24, 16 )
[node name="BeamChargeParticles" type="CPUParticles2D" parent="Axle/Head"]
show_behind_parent = true
material = SubResource( 10 )
position = Vector2( -62, -10 )
scale = Vector2( 1, 0.987022 )
emitting = false
amount = 12
lifetime = 1.5
speed_scale = 3.0
texture = ExtResource( 15 )
emission_shape = 3
emission_points = PoolVector2Array( -32, 0, -28, -12, -28, 12, -24, -16, -24, 16, -30, -8, -30, 8, -32, -4, -32, 4 )
emission_colors = PoolColorArray( )
gravity = Vector2( 0, 0 )
radial_accel = -32.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 0.5
scale_amount_curve = SubResource( 13 )
[node name="JointFront" type="Sprite" parent="Axle"]
position = Vector2( 11, -4 )
texture = ExtResource( 7 )