redoing abyss
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9 changed files with 494 additions and 35 deletions
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@ -15,7 +15,7 @@ func _physics_process(delta):
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if speed > 0.0:
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sprite.position.x = sin(lifetime * 4.0) * 4.0
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position.y -= speed * delta
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func pop():
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sprite.frame_coords.y = 1
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speed = 0.0
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@ -18,6 +18,8 @@ vframes = 2
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shape = SubResource( 1 )
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[node name="ActivationTimer" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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autostart = true
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__meta__ = {
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"_editor_description_": "timer until the bubble can be broken by objects other than the player"
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