renamed game.golds into game.keys

This commit is contained in:
pennyrigate 2023-05-08 03:16:41 -04:00
parent bc57ba4171
commit 51a6a6c10d
7 changed files with 14 additions and 15 deletions

View file

@ -4,7 +4,7 @@ var resolution = Vector2(256,192)
var current_sector = Vector2(0,0)
#Onreadys
#Collectibles
var golds = 0
var keys = 0
var stars = [false,false,false,false,false]
var shards = 0
var arrows = 0
@ -60,7 +60,7 @@ func change_map(map: PackedScene):
#Clear data
func clear_collectibles():
score = 0
golds = 0
keys = 0
stars = [false,false,false,false,false]
shards = 0
shards_collected = [false,false,false,false,false,false,false,false,false,false]
@ -72,7 +72,7 @@ func clear_collectibles():
func save():
var save_id = LevelData.levels[current_level].save_id
var save_data = Save.get_level_data(save_id)
var is_100 = shards >= 5 && golds >= 50
var is_100 = shards >= 5 && keys >= 50
# set score and time depending on completion
if score > save_data["score_100" if is_100 else "score_any"]:
Save.set_score(save_id, score, is_100)
@ -103,7 +103,7 @@ func timeify(input):
func restart_level():
if score > high_score: high_score = score
score = 0
golds = 0
keys = 0
stars = [false,false,false,false,false]
shards = 0
arrows = 0
@ -125,7 +125,7 @@ func freeze_frame(time):
#Check if 100%ed
func has_collection_bonus():
return shards == 5 && golds == 50
return shards == 5 && keys == 50
# called when player dies
func _on_player_died() -> void: