make sparkles a little less frequent

This commit is contained in:
Haze Weathers 2023-11-29 23:32:13 -05:00
parent 24e25d6757
commit 51677cd402
3 changed files with 10 additions and 10 deletions

View file

@ -31,8 +31,8 @@ tracks/0/keys = {
"values": [ Color( 0.329412, 0.360784, 0.847059, 1 ), Color( 1, 1, 1, 1 ), Color( 0.329412, 0.360784, 0.847059, 1 ) ]
}
[sub_resource type="Curve" id=9]
_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.25, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.5, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Curve" id=17]
_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
[node name="Shard" type="Node2D"]
pause_mode = 2
@ -59,7 +59,7 @@ anims/glow = SubResource( 8 )
[node name="Sparkles" type="CPUParticles2D" parent="."]
position = Vector2( 4.5, 2.5 )
amount = 1
lifetime = 1.5
lifetime = 2.0
texture = ExtResource( 4 )
emission_shape = 2
emission_rect_extents = Vector2( 5, 5 )
@ -68,7 +68,7 @@ angular_velocity = 720.0
angular_velocity_random = 1.0
angle = 720.0
angle_random = 1.0
scale_amount_curve = SubResource( 9 )
scale_amount_curve = SubResource( 17 )
color = Color( 0.72549, 0.956863, 1, 1 )
script = ExtResource( 5 )