make sparkles a little less frequent
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parent
24e25d6757
commit
51677cd402
3 changed files with 10 additions and 10 deletions
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@ -65,7 +65,7 @@ animations = [ {
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extents = Vector2( 4, 4 )
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[sub_resource type="Curve" id=17]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.25, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.5, 0 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
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[node name="Key" type="Node2D" groups=["gold"]]
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pause_mode = 2
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@ -76,7 +76,7 @@ material = SubResource( 7 )
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position = Vector2( 0, -1 )
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frames = SubResource( 5 )
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animation = "key"
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frame = 4
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frame = 2
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playing = true
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centered = false
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@ -93,7 +93,7 @@ shape = SubResource( 6 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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position = Vector2( 4.5, 4 )
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amount = 1
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lifetime = 1.5
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lifetime = 2.0
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texture = ExtResource( 5 )
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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@ -31,8 +31,8 @@ tracks/0/keys = {
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"values": [ Color( 0.329412, 0.360784, 0.847059, 1 ), Color( 1, 1, 1, 1 ), Color( 0.329412, 0.360784, 0.847059, 1 ) ]
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}
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[sub_resource type="Curve" id=9]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.25, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.5, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Curve" id=17]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
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[node name="Shard" type="Node2D"]
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pause_mode = 2
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@ -59,7 +59,7 @@ anims/glow = SubResource( 8 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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position = Vector2( 4.5, 2.5 )
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amount = 1
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lifetime = 1.5
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lifetime = 2.0
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texture = ExtResource( 4 )
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emission_shape = 2
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emission_rect_extents = Vector2( 5, 5 )
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@ -68,7 +68,7 @@ angular_velocity = 720.0
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angular_velocity_random = 1.0
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angle = 720.0
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angle_random = 1.0
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scale_amount_curve = SubResource( 9 )
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scale_amount_curve = SubResource( 17 )
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color = Color( 0.72549, 0.956863, 1, 1 )
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script = ExtResource( 5 )
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@ -50,7 +50,7 @@ animations = [ {
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extents = Vector2( 4, 4 )
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[sub_resource type="Curve" id=17]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.25, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.5, 0 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ]
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[node name="Star" type="Node2D"]
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pause_mode = 2
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@ -61,7 +61,7 @@ particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709
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material = SubResource( 10 )
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position = Vector2( -1, -3 )
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frames = SubResource( 8 )
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frame = 3
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frame = 4
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playing = true
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centered = false
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@ -77,7 +77,7 @@ shape = SubResource( 9 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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position = Vector2( 4.5, 4 )
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amount = 1
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lifetime = 1.5
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lifetime = 2.0
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texture = ExtResource( 5 )
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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