made all water tiles appear above the player
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parent
e5d12c4c43
commit
4e98108935
1 changed files with 6 additions and 6 deletions
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@ -119,7 +119,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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6/z_index = 0
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6/z_index = 10
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7/name = "oil.tres 7"
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7/texture = ExtResource( 5 )
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7/tex_offset = Vector2( 0, 0 )
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@ -140,7 +140,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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7/shape_one_way = false
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7/shape_one_way_margin = 0.0
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7/shapes = [ ]
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7/z_index = 0
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7/z_index = 10
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8/name = "blood.tres 8"
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8/texture = ExtResource( 7 )
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8/tex_offset = Vector2( 0, 0 )
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@ -161,7 +161,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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8/shape_one_way = false
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8/shape_one_way_margin = 0.0
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8/shapes = [ ]
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8/z_index = 0
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8/z_index = 10
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9/name = "blood_bottom.png 9"
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9/texture = ExtResource( 6 )
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9/tex_offset = Vector2( 0, 0 )
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@ -189,7 +189,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape": SubResource( 6 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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9/z_index = 0
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9/z_index = 10
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10/name = "water_light.tres 10"
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10/texture = ExtResource( 8 )
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10/tex_offset = Vector2( 0, 0 )
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@ -210,7 +210,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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10/shape_one_way = false
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10/shape_one_way_margin = 0.0
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10/shapes = [ ]
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10/z_index = 0
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10/z_index = 10
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11/name = "water_light_bottom.png 11"
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11/texture = ExtResource( 9 )
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11/tex_offset = Vector2( 0, 0 )
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@ -238,7 +238,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape": SubResource( 7 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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11/z_index = 0
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11/z_index = 10
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12/name = "spike.png 12"
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12/texture = ExtResource( 2 )
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12/tex_offset = Vector2( 0, 0 )
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