save options when scoreboard name gets set via file create
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@ -102,6 +102,7 @@ func _on_player_teleport_finished() -> void:
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get_tree().paused = true
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get_tree().paused = true
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if Options.scoreboard_name.empty():
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if Options.scoreboard_name.empty():
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Options.scoreboard_name = file.name
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Options.scoreboard_name = file.name
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Options.save_options()
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file.save_to_file()
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file.save_to_file()
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Save.current_file = file
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Save.current_file = file
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Game.difficulty = file.difficulty
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Game.difficulty = file.difficulty
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